package monopolygame;

public class Board {
 
    public static int NR_STATIONS = 4;  //# of stations on the board
    public static int NR_STREETS = 22;  //# of colored streets on the board
    public static int NR_UTILITIES = 2; //# of utilities on the board
    
    private CardStation[] stations;
    private CardStreet[]  streets;
    private CardUtility[] utilities;
    
    private boolean ChangePerspective; //should the board rotate after one player's turn ends and another begins?
    
    Board() {
        stations  = new CardStation[NR_STATIONS];
        streets   = new CardStreet[NR_STREETS];
        utilities = new CardUtility[NR_UTILITIES];
            ChangePerspective = false;
            
    }
}
